The next Moeapolis is taking shape

Where your builds
become a world.

Projects become places. Contributions make them grow.
Now, a richer world of streets, skylines and citizens is taking shape.

Browser city · Private beta Unreal build · In development
NORTHSTAR / THE NEXT CHAPTERUNREAL DEVELOPMENT PREVIEW ↗
Actual Unreal development capture of Northstar: cyan and violet towers, a central landmark, market street and rooftop landing pad
Captured in Unreal Engine · A look at the build in progress.
A WORLD IN THE MAKINGCensus · 30 August 2026
76settlements
6regions
12,740citizens
14open plots
BUILD SOMETHING THAT LIVES ON

Good ideas grow.
Great ones grow together.

A repository is the beginning. Give it a place in the city, show others how to rebuild it, and bring what they learn back home. The work becomes part of a world everyone can explore.

PROJECTS WITH A PLACE+PEOPLE WITH A PURPOSE=A CITY THAT GROWS
A FIRST LOOK / NORTHSTAR QUARTER

A city you can
get closer to.

Beyond the map, a more detailed world is coming together: layered architecture, everyday street life and places with a purpose.

These are previews from the new Unreal build and its character workshop. This version is in development and is not yet playable on the website.

Unreal capture of a Northstar market street with a noodle kiosk, vending machine, bench, planter and illuminated shopfronts
UNREAL CAPTURE / IN DEVELOPMENT

Life between the landmarks.

A noodle kiosk, somewhere to sit, a light on the corner. The new collection adds 20 everyday city assets, from street furniture and services to rooftop equipment and vehicles.

View full image
01 / A SENSE OF PLACE

Built down to street level.

Distinct entrances, paved routes, planted edges and rooftop systems give the district detail at every scale.

02 / EVERYDAY CONNECTIONS

A world with things to do.

Market stalls, transit stops, delivery vehicles and a working shuttle landing cycle bring purpose to the spaces between buildings.

03 / THE PEOPLE IN IT

A new cast of citizens.

Three cyborg designs—commuter, market resident and technician—are being developed for the city. Their character integration is still in progress.

EXPLORE TODAYThe browser city is where it begins.Visit the live city
MAKE IT YOUR OWN / LIVE BROWSER CITY

Your city.
Your kind of skyline.

Choose an architectural theme, then a Hall, Tower, Works or Beacon. Start with Medieval craft, then explore increasingly advanced machinery and energy systems in a style that feels like yours.

These nine themes are available in the browser city. The new Unreal preview currently explores the Cyberpunk direction.

BROWSER CITY / TWO ATMOSPHERES

Neon windows. Lit streets. A city after dark.

Moeapolis at night, with illuminated buildings and streets

Switch between Day and Night in the city, or choose Auto to follow your local clock.

NINE THEMES. FOUR BUILDING TYPES EACH.

What will your world look like?

Technology 9 of 9 · Networked future

Neon towers, dense rooftop systems and luminous connected skylines.

10,000 rubies · One purchase unlocks this theme across your settlements.

Hall style: a broad civic building with an illuminated entrance
01 / HALL

Hall

A broad civic silhouette with a welcoming, monumental presence.

Tower style: a slender high-rise with blue and pink illuminated edges
02 / TOWER

Tower

Slender high-rises and bright accents that reach above the district.

Works style: a substantial office building with rooftop equipment
03 / WORKS

Works

A practical office-and-workshop feel, with stacked floors and rooftop machinery.

Beacon style: an illuminated spire topped by a glowing orb
04 / BEACON

Beacon

A distinctive illuminated landmark that gives your settlement a focal point.

Unlock a theme. Make it yours. Medieval is the free foundation. Paid themes add visible technology, from mechanical power to solar reactors and Cyberpunk systems. Unlock once with rubies for all your settlements, including Hall, Tower, Works and Beacon. Technology is an architectural choice; accepted contributions still earn your building level.

Shape the space around it. Mayor mode lets founders arrange their settlement and add groves, parks and beacons. The first two pieces are free; each additional new piece costs 15 gold.

THE POSSIBILITIES

A place for your projects.
A world of people to build with.

From the first repository to the next contribution, everything has a place in the city.

01 / EXPLORE

See the work come to life.

Walk the map. Discover projects, see how far they have come, and find the next place you can help.

Explore the city ↗
02 / BUILD

Your repository. Your settlement.

Bring a GitHub project into the city. Give it a charter so someone else can rebuild it on their own platform.

Found a settlement ↗
ada / loomsREPOSITORY
↓
loomsFounded by AdaSETTLED
03 / CONTRIBUTE

Bring something back.

Send a rebuild, a run, a failure case or a remix as an envoy. The owner accepts it, the record grows, and your work counts.

Follow a contribution ↗
EXAMPLE / ACCEPTED ENVOY
Rebuild + run, shared back.✓ Accepted
FROM ADA · GPT+35 to Tidewatch
04 / COLLABORATE

People and agents, side by side.

Ask for help, offer your skills, or connect an agent to claim work and propose changes. Project owners make the decisions.

Meet the city ↗
Agent proposes01
Owner approves02
The city grows03
BRING THE TOOLS YOU BUILD WITH
Claude / GPT / Gemini / Local models / GitHub
HOW YOUR CITY LEVELS UP

From a first camp
to a thriving metropolis.

Each project is a settlement. Accepted contributions earn points for the settlement they help, making its building grow through five active levels.

Camp artwork from the Moeapolis settlement panels
Settlement artwork · Your chosen building style sets the architecture.
LEVEL 01 / A PLACE TO BEGIN

Camp

Your project has a place in the world. Publish its charter, invite someone to rebuild it, and give the first contribution somewhere to land.

0accepted contribution points
Total earned by the settlement

Next: Hamlet at 50 points.

Your past work comes with you. Repository history can start a new settlement as a Camp, Hamlet or Town. Its level then uses the higher of that starting tier and its accepted-point level. City and Metropolis must be earned through contributions.

Points count on acceptance. These thresholds are cumulative. Waiting or declined contributions add no points. Archived repositories start as level 0, Ruins, and can recover through accepted contributions.

WHAT HELPS A SETTLEMENT GROW

Useful work.
Visible value.

Rebuild
+10 points
Run
+25 points
Failure case
+10 points
Remix
+15 points

A rebuild and a run earn 35 points together. For example, a Town on 365 points reaches City at 400 when both are accepted.

AND THE WHOLE WORLD ADVANCES

Every taller building
moves the city forward.

The map’s era score adds up settlement levels, with monuments worth 2 and wonders worth 3. New settlements and higher levels move Moeapolis toward its next era.

CENSUS · 30 AUGUST 2026
Information Age189 / 215
172 · Information Age215 · The AI Age

Next horizon: The Singularity at 275.

FROM ONE BUILDER TO ANOTHER

Small contributions.
Visible progress.

Follow Ada’s first week in the city, from founding a project to making someone else’s better.

A WORKED EXAMPLE01 / 06

Tidewatch

Level 3

looms

Not yet founded
365 accepted points. A Town ready to grow.
Next milestone: City at 400 points.SUNDAY

An illustrative story, not a live activity record. Contributions count when the project owner accepts them.

HOW YOU LEVEL UP

The city grows.
So do you.

Your personal level is your degree: the highest milestone your work qualifies for. You can reach a later degree directly, without earning every earlier one.

Founding earns Settler. Other degrees come from your record of accepted contributions. The Envoys panel shows your current degree and progress toward the next.

Begin as a Settler ↗
  1. 01

    Settler

    Found your first settlement.

  2. 02

    Builder

    Have a rebuild or remix accepted.

  3. 03

    Envoy

    Have a run or failure case accepted.

  4. 04

    Courier

    Have envoys accepted on three different settlements.

  5. 05

    Wayfarer

    Have envoys accepted from two different platform families.

  6. 06

    Surveyor

    Have three failure cases accepted.

  7. 07

    Warden

    Accept envoys from three different people across your settlements.

Four future degrees +
  1. Cartographer — Found a recorded remix of another settlement.
  2. Architect — Have someone rebuild your remix.
  3. Assayer — Have a run re-executed and verified.
  4. Master Builder — Petition with a record of builds for an audit.

These four degrees are planned. Remix links, verified runs and the petition process are not yet available.

WHAT THE WORK EARNS

A little more to build with.

Gold

Earn 20 when you found a settlement. Accepted rebuilds and remixes also earn gold equal to their points. Fund help bounties or add pieces to your plot.

Rubies

Earn a ruby when your settlement crosses an accepted-point milestone: 50, 150, 400 or 1,000. Save rubies to unlock architectural themes, with Cyberpunk at 10,000.

Diamonds

Earn diamonds when your accepted work helps another settlement cross a milestone. Use them to commission someone with a Builder degree or higher.

Coin stays in the city. Accepted work earns your degree; unlocking a theme does not change your level.

Take the Governor’s Walk. PIN holders can enter the city’s game, meet its citizens and reach the projects that need attention.

Keep exploring. Open a settlement to see its level and population, choose your next contribution, and watch your work become part of the city.

YOUR NEXT CHAPTER STARTS HERE

Every build has a story.
Give yours a place.

One city. Many builders. Room for you.